Title: The Science Museum of the University of Coimbra: a Playful Experience
Other Titles: A new way to explore the Physics Cabinet
Authors: Lacor, Barbara Rachel 
Keywords: game-based learning;museum applications;hypermedia navigation;pervasive game;narratives
Issue Date: 7-Aug-2015
Abstract: How can we promote the autonomous visit and discovery of an already existing permanent exhibit without modifying it? The current project, “Science Museum of the University of Coimbra: a playful experience”, associates cultural heritage and technology to enrich the experience of the visitor of one of the Museum's historical collection, the Physics Cabinet. Constructed as a game, the product designed in the frame of the project leads the visitor through the two rooms and engages him/her in finding information and establishing connections between the scientific instruments on display.
Description: Trabalho de Projeto de Mestrado em Património Europeu, Multimédia, e Sociedade de Informação (EUROMACHS), orientado pelo Doutor Licínio Gomes Roque e apresentado à Faculdade de Letras da Universidade de Coimbra em Julho de 2015.
URI: http://hdl.handle.net/10316/29135
Rights: openAccess
Appears in Collections:FLUC Secção de Comunicação - Teses de Mestrado

Files in This Item:
File Description SizeFormat 
BarbaraRachelLACOR_FLUC_ScienceMuseum_UniversityCoimbra_PlayfulExperience_FINAL.pdf3.85 MBAdobe PDFView/Open
Show full item record
Google ScholarTM
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.