Please use this identifier to cite or link to this item: http://hdl.handle.net/10316/48542
DC FieldValueLanguage
dc.contributor.authorCarvalho, Ana Amélia-
dc.contributor.authorPons, Juan de Pablos-
dc.contributor.authorMarques, Célio Gonçalo-
dc.contributor.authorCruz, Sónia-
dc.contributor.authorMoura, Adelina-
dc.contributor.authorSantos, Idalina L.-
dc.contributor.authorGuimarães, Daniela-
dc.date.accessioned2018-05-02T11:56:47Z-
dc.date.available2018-05-02T11:56:47Z-
dc.date.issued2018-05-
dc.identifier.isbn978-972-8627-79-9pt
dc.identifier.urihttp://hdl.handle.net/10316/48542-
dc.language.isoporpt
dc.publisherCEIS20pt
dc.rightsopenAccesspt
dc.subjectJogospt
dc.subjectGamespt
dc.subjectMobile-learningpt
dc.subjectGamificationpt
dc.titleAtas do 4º Encontro sobre Jogos e Mobile Learningpt
dc.typebookpt
degois.publication.locationCoimbrapt
degois.publication.titleAtas do 4º Encontro sobre Jogos e Mobile Learningpt
dc.peerreviewedyespt
dc.date.embargo2018-05-01*
dc.date.periodoembargo0pt
item.fulltextCom Texto completo-
item.languageiso639-1pt-
item.grantfulltextopen-
Appears in Collections:FPCEUC - Livros e Capítulos de Livros
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