Please use this identifier to cite or link to this item:
https://hdl.handle.net/10316/35547
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Roque, Licínio Gomes | - |
dc.contributor.author | Soares, João Tiago de Almeida | - |
dc.date.accessioned | 2017-01-13T10:37:07Z | - |
dc.date.available | 2017-01-13T10:37:07Z | - |
dc.date.issued | 2015-07-20 | - |
dc.identifier.uri | https://hdl.handle.net/10316/35547 | - |
dc.description | Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra | pt |
dc.description.abstract | This report describes the development project of an author centric procedural content generation tool for videogames. The approach underlying this tool is to provide human designers access to the capabilities of procedural content generation techniques, whilst simultaneously a ording them as much creative control over the creative process as possible. The goal of this project was to nish designing and developing the tool and its procedural generation approach, and test it in a design scenario. To achieve this, three di erent tasks were carried out: rst, a new game prototype was integrated into the procedural generation engine architecture; second, a user interface was implemented in a web server to allow designers' to use the tool; and nally, the tool was tested and evaluated. The report describes the development process, the design and architecture of the tool, as well as all tests that were done. Usability test results show that the tool is in a usable state and preliminary data from a designer case study highlights the tool's potential. | pt |
dc.language.iso | eng | pt |
dc.rights | openAccess | pt |
dc.subject | Crowdsourcing gameplay data | pt |
dc.title | CrowdPlay - Crowdsourcing Gameplay Data | pt |
dc.title.alternative | Game Instrumentation | pt |
dc.type | masterThesis | pt |
degois.publication.location | Coimbra | pt |
degois.publication.title | CrowdPlay - Instrumenting a game for crowdsourcing gameplay data | por |
dc.date.embargo | 2015-07-20 | * |
dc.identifier.tid | 201537885 | pt |
thesis.degree.grantor | 00500::Universidade de Coimbra | pt |
thesis.degree.name | Mestrado em Engenharia Informática | - |
uc.degree.grantorUnit | 0501 - Faculdade de Ciências e Tecnologia | por |
uc.rechabilitacaoestrangeira | no | pt |
uc.date.periodoEmbargo | 0 | pt |
uc.controloAutoridade | Sim | - |
item.fulltext | Com Texto completo | - |
item.grantfulltext | open | - |
item.languageiso639-1 | en | - |
item.cerifentitytype | Publications | - |
item.openairetype | masterThesis | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
crisitem.advisor.researchunit | CISUC - Centre for Informatics and Systems of the University of Coimbra | - |
crisitem.advisor.parentresearchunit | Faculty of Sciences and Technology | - |
crisitem.advisor.orcid | 0000-0002-1911-2788 | - |
Appears in Collections: | UC - Dissertações de Mestrado FCTUC Eng.Informática - Teses de Mestrado |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Crowdplay _Crowdsourcing Gameplay Data Game Instrumentation.pdf | 6.9 MB | Adobe PDF | View/Open |
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