Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/115292
DC FieldValueLanguage
dc.contributor.authorCosta, João-
dc.contributor.authorBarata, João-
dc.contributor.authorJoão, Sara-
dc.contributor.authorBarbosa, Daniel Filipe André-
dc.date.accessioned2024-05-24T22:17:42Z-
dc.date.available2024-05-24T22:17:42Z-
dc.date.issued2021-
dc.identifier.issn1942-3888pt
dc.identifier.issn1942-3896pt
dc.identifier.urihttps://hdl.handle.net/10316/115292-
dc.description.abstractSince their first appearance, mobile devices have had exponential technological growth and have gained other functionalities besides standard calls and messaging services. With the advent of smartphones, the mobile gaming market has grown enormously to become one of the most widespread forms of gaming. This paper devises guidelines for engineering online multiplayer asynchronous mobile games. The findings emerge from the launch of a new game where, alternately, players try to guess the answers given by other players to a given set of questions. Departing from the meaning of usability in ISO 9241-11, the authors define idle-ability as the capacity of a product to realize operational and satisfaction goals in a specified context of sociotechnical idleness. Moreover, design principles are proposed to improve idle-ability in the selected genre of mobile games. Asynchronous games are traditionally integrated into social platforms and online communities. The work offers recommendations for its separate deployment in the market, exploring the potential of invisible social bonds among its players.pt
dc.language.isoengpt
dc.relationThis work is partially funded by national funds through the FCT - Foundation for Science and Technology, IP, within the scope of the project CISUC - UID/CEC/00326/2020 and by European Social Fund, through the Regional Operational Program Centro 2020.pt
dc.rightsopenAccesspt
dc.subjectMobile game, Asynchronous gameplay, Game design, Engineering interaction, Social interaction, Idleness, Idle-abilitypt
dc.titlePrinciples for Engineering Social Interaction in Asynchronous Mobile Gamespt
dc.typearticle-
degois.publication.firstPage1pt
degois.publication.lastPage16pt
degois.publication.issue3pt
degois.publication.titleInternational Journal of Gaming and Computer-Mediated Simulationspt
dc.relation.publisherversionhttps://www.igi-global.com/article/principles-for-engineering-social-interaction-in-asynchronous-mobile-games/290306pt
dc.peerreviewedyespt
dc.identifier.doi10.4018/IJGCMS.290306pt
degois.publication.volume13pt
dc.date.embargo2021-01-01*
uc.date.periodoEmbargo0pt
item.openairetypearticle-
item.fulltextCom Texto completo-
item.languageiso639-1en-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:FCTUC Eng.Informática - Artigos em Revistas Internacionais
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