Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/92870
DC FieldValueLanguage
dc.contributor.authorCardoso, Jorge C. S.-
dc.contributor.authorRibeiro, Jorge M.-
dc.date.accessioned2021-02-07T11:05:11Z-
dc.date.available2021-02-07T11:05:11Z-
dc.date.issued2021-01-
dc.identifier.issn2076-3417pt
dc.identifier.urihttps://hdl.handle.net/10316/92870-
dc.description.abstractTangible User Interface (TUI) represents a huge potential for Virtual Reality (VR) because tangibles can naturally provide rich haptic cues which are often missing in VR experiences that make use of standard controllers. We are particularly interested in implementing TUIs for smartphone-based VR, given the lower usage barrier and easy deployment. In order to keep the overall system simple and accessible, we have explored object detection through visual markers, using the smartphone’s camera. In order to help VR experience designers, in this work we present a design space for marker-based TUI for VR. We have mapped this design space by developing several marker-based tangible interaction prototypes and through a formative study with professionals with different backgrounds. We then instantiated the design space in a Tangible VR Book which we evaluate with remote user studies inspired by the vignette methodology.pt
dc.description.sponsorshipThis work was financed by FEDER—Fundo Europeu de Desenvolvimento Regional funds through the COMPETE 2020—Operacional Programme for Competitiveness and Internationalisation (POCI), and by Portuguese funds through FCT—Foundation for Science and Technology, I.P., in the framework of the project 30704 (Reference: POCI-01-0145-FEDER-030704). This work was further funded by national funds through the FCT—Foundation for Science and Technology, I.P., within the scope of the project CISUC—UID/CEC/00326/2020 and by European Social Fund, through the Regional Operational Program Centro 2020.pt
dc.language.isoengpt
dc.relationPOCI-01-0145-FEDER-030704pt
dc.relationUID/CEC/00326/2020pt
dc.rightsopenAccesspt
dc.subjectVirtual realitypt
dc.subjectSmartphone-based virtual realitypt
dc.subjectTangible user interfacept
dc.subjectTangible bookpt
dc.titleTangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Realitypt
dc.typearticle-
degois.publication.firstPage1367pt
degois.publication.issue4pt
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/11/4/1367pt
dc.peerreviewedyespt
dc.identifier.doi10.3390/app11041367pt
degois.publication.volume11pt
dc.date.embargo2021-01-01*
uc.date.periodoEmbargo0pt
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypearticle-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.fulltextCom Texto completo-
item.languageiso639-1en-
crisitem.author.researchunitCISUC - Centre for Informatics and Systems of the University of Coimbra-
crisitem.author.parentresearchunitFaculty of Sciences and Technology-
crisitem.author.orcid0000-0002-0196-2821-
Appears in Collections:I&D CISUC - Artigos em Revistas Internacionais
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