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Credit Name
Roque, Licinio
 
Name
Roque, Licínio
 
Variants
Roque, Licínio
 
 
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Scopus Author ID
 
Researcher ID
 
Status
UC Researcher
Biography
Licínio Roque obtained a PhD in Informatics Engineering from the University of Coimbra while developing "Context Engineering", a socio-technical approach to information systems development. He is Assistant professor at University of Coimbra where he teaches post-graduate courses on Human-Computer Interaction, Game Studies and Development, Software Engineering and Information Systems Development. He is Adjunct Professor at Carnegie Mellon University Master on Software Engineering Programs. Over the past 10 years he did research and development on diverse forms of Participatory Media in several application fields: e-government, decision support systems, online learning and multiplayer online games. He currently advises PhD thesis in the fields of Information Systems Development, Human-Computer Interaction and Digital Games Research. He is co-founder of Tapestry Software and the Portuguese Society for the Science of Videogames (SPCV).
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Publications

Refined By:
Date Issued:  [2020 TO 2023]

Results 1-29 of 29 (Search time: 0.273 seconds).

Issue DateTitleAuthor(s)TypeAccess
11-Feb-2023Aplicação de telemonitorização para hipertensos e diabéticos - SmartALGonçalves, Francisco Miguel MendesmasterThesisopenAccess
213-Jul-2021Augmented reality gameAlves, Cláudio André VenturamasterThesisembargoedAccess
312-Sep-2023Automatic User Interface Generation for multi-user/multi-device (MPCS)Sobrinho, José Diogo TerênciomasterThesisopenAccess
414-Jul-2021A Case Study in Generative Game DesignFernandes, Nuno Daniel CorreiamasterThesisopenAccess
54-Nov-2020Context Lab website designAbreu, Juliana Isabel MatosmasterThesisopenAccess
68-Jun-2022Contributions Towards a Participation-Centered Game DesignPereira, Luís Manuel Santos Lucas BentodoctoralThesisopenAccess
716-Sep-2020Design de Transição - Canvas ComunsSantos, Mariana de Vasconcelos e Sousa Guimarães dosmasterThesisopenAccess
813-Sep-2023Design de um jogo educativo para o projeto Science4PandemicsAlmeida, Sílvia Carolina Tavares demasterThesisopenAccess
930-Jan-2023Design de um videojogo português como artefacto culturalBarreira, Daniel José CabugueiramasterThesisopenAccess
1014-Sep-2022DESIGN E ESTUDO DE UMA EXPERIÊNCIA DE JOGO PARA PROMOÇÃO DA DIVERSIDADE DE GÉNERO NAS STEMPinto, Valéria Alexandra Moreira VazmasterThesisembargoedAccess
1117-Sep-2020Design participativo de uma extensão de produto "lego"Fernandes, Rui Miguel NobremasterThesisembargoedAccess
12Jun-2020Developing a Proof-of-Concept Practices Context ModelNeto, Antônio José Rodrigues ; Borges, Maria Manuel ; Roque, Licínio conferenceObjectopenAccess
1312-Nov-2020Um Ensaio de Service Design Aplicado à Presença Online do Instituto de Investigação Interdisciplinar da UCCorreia, Laetitia FeitaismasterThesisopenAccess
142020Flow of knowledge in proof-of-concept activities : examining the problem of interpretation using hermeneuticsNeto, Antonio Jose Rodrigues ; Borges, Maria Manuel ; Roque, Licínio articleopenAccess
1515-Jul-2021Gameplay Analytics for Game Design InsightsRocha, Luís Filipe CardosomasterThesisopenAccess
1630-Nov-2022GESTÃO DE DADOS DE INVESTIGAÇÃO: ARTICULAÇÕES E PRÁTICAS PARA A PARTILHA DOS DADOS NA UNIVERSIDADELima, WendelldoctoralThesisopenAccess
1723-Jun-2021How Should We Teach Design? The Studio Model and the Potential for its Development through Action ResearchHardman, Paul David doctoralThesisopenAccess
182020A “New” View of Proof-of-Concept Practices Through the Lenses of Activity Theory and HermeneuticsNeto, Antonio Jose Rodrigues ; Borges, Maria Manuel ; Roque, Licínio articleopenAccess
1919-Sep-2022Objeto expositivo evocativo de uma performance de Carlos ParedesMorgado, Sérgio Daniel LopesmasterThesisopenAccess
2014-Sep-2022Personagens Dinâmicas - Representação, Movimento e EmoçãoAlves, Marisa PereiramasterThesisopenAccess
212022Playful Probes for Design Interaction with Machine Learning: A Tool for Aircraft Condition-Based Maintenance Planning and VisualisationRibeiro, Jorge ; Andrade, Pedro ; Carvalho, Manuel Costa ; Silva, Catarina ; Ribeiro, Bernardete ; Roque, Licínio articleopenAccess
2216-Sep-2021A Prática Autoral Autoiniciada como Fator de Desenvolvimento do Designer - Um projeto InterdisciplinarNeves, Marcos Daniel Janela dasmasterThesisopenAccess
2314-Sep-2020PUMA Game Platform-Browser/EditorLinhares, Rui Pedro CostamasterThesisopenAccess
2425-Jul-2023Science4Pandemics Serious Game Design - Scene Modeling and Generative Visual Experiments in the S4P Game ContextMurta, Rafael do VallemasterThesisopenAccess
259-Jul-2020Sistema de Design ULISSESMiguel, Gabriela da RochamasterThesisopenAccess
2628-Feb-2020Studying Believability in Videogame Creature DesignBarreto, Nuno Vicente Borges Correia MalaquiasdoctoralThesisopenAccess
2715-Sep-2020Transition Design - Shared Online CanvasBebiano, António Rui MadeiramasterThesisopenAccess
284-Nov-2020Transition Design Canvas - Collaboration EnvironmentPeresta, AndrianamasterThesisopenAccess
292021Using Practice Context Models to Knowledge Management in Proof-of-Concept Activities: A Contribution of Knowledge Networks and Percolation TheoryNeto, Antonio Jose Rodrigues ; Borges, Maria Manuel ; Roque, Licínio articleopenAccess